Last week’s progress on my new unnamed planet game:
- Added Fireball spell; rewritten spell system, it is much easier now to implement new spells
- Added basic code for 3D steering behaviors that will later be used for implementing NPCs’ AI
- Added flying monsters that can be killed by the player using Fireball. Monster models are obviously placeholders, I used the standard monkey head from Blender. They can’t fight back yet and just wander randomly, so killing them gets boring after a while.
- Tweaked player controls
- A lot of other small changes
And here is a screenshot of the new Evil (but harmless at the moment) Monkeys (as I said, the model is just a placeholder)!