Monthly Archives: January 2013

On The Wing Progress Report: Split-Screen Multiplayer

Last week I (somewhat unexpectedly even for myself) implemented a feature I hadn’t even considered before: split-screen multiplayer. Up to 4 players are supported, just make sure you have a big display and enough gamepads. It turned out much easier … Continue reading

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A Game With A Name

My unnamed planet game is unnamed no more! It’s now called On The Wing, which, I believe, perfectly fits the nature of the game.

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Planet Game Progress Report: GUI and Menus

A lot of work done this week and not much to show. The only new gameplay feature I’ve implemented: monsters now drop mana when killed. You can’t do anything with it yet, but at least it looks nice, especially during … Continue reading

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Planet Game v0.04

The biggest change in this build: I’ve implemented an aggressive AI for monsters. They’re now switching between two behaviors: Wander (flying around randomly) and Attack Player, when the player gets too close to them. While attacking, monsters shoot fireballs at the … Continue reading

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Planet Game v0.03

Last week’s progress on my new unnamed planet game: Added Fireball spell; rewritten spell system, it is much easier now to implement new spells Added basic code for 3D steering behaviors that will later be used for implementing NPCs’ AI … Continue reading

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