Yes, it happened again. I’ve postponed that voxel engine game I was working on because I want to try something else. I always liked an idea of making a game where the world is a real spherical planet, a little one, 1 km radius or so. Last two weeks I’ve spent working on a small prototype (I used some code from the past, but rewrote most of it anyway), inspired by Magic Carpet, one of my favorite games. The prototype now has a real spherical heightmap-based terrain, which can be modified in real time (there are three different “spells”). I’ve even recorded a video to show it off. :)
About MeHello, my name is Alexander Konstantinov, I am an experienced web developer interested in making games as a hobby. More...