About MeHello, my name is Alexander Konstantinov, I am an experienced web developer interested in making games as a hobby. More...
Monthly Archives: November 2012
It’s been a month since I started implementing a basic voxel engine in Unity 3D for my game(s). What I have now: Chunked terrain, editable on-the-fly (adding/removing blocks in the game) Mesh generation Optimized collision meshes which are generated separately … Continue reading